备忘录模式

设计模式/行为型设计模式

简述

指在不破坏封装性的前提下,捕获一个对象的内部状态,并在该对象之外保存这个状态

UML图

代码

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// 备忘对象
@Getter
@ToString(callSuper = true, includeFieldNames = true)
public class MementoAnimal {
private String color;

public MementoAnimal(String color) {
this.color = color;
}
}

@Slf4j
@Setter
public class Parrot implements Animal {
private String color;

public Parrot(String color) {
this.color = color;
}

// 创建备忘对象
public MementoAnimal createMemento() {
return new MementoAnimal(color);
}

// 恢复
public void restore(MementoAnimal mementoAnimal) {
color = mementoAnimal.getColor();
}

@Override
public void run() {
log.debug("小鹦鹉 -- " + color);
}
}

// 备忘管理类
@Data
@ToString
public class MementoManager {
private MementoAnimal mementoAnimal;
}

// 客户端
@Slf4j
public class Client {
public static void main(String[] args) {
Parrot parrot = new Parrot(“黄色的”);
parrot.run();
MementoAnimal parrotMemento = parrot.createMemento();
MementoManager manager = new MementoManager();
manager.setMementoAnimal(parrotMemento);
log.error(" 备份信息: " + manager.toString());
parrot.setColor("粉色的");
parrot.run();
log.error(" 备份信息: " + manager.toString());
parrot.restore(manager.getMementoAnimal());
parrot.run();
}
}