设计模式/行为型设计模式
简述
使用中介者模式来集中相关对象之间复杂的沟通和控制方式,使得这些对象不必相互明显引用
UML图
代码
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| public interface AnimalUse { void play();
void food(); }
@Slf4j public class CatUse implements AnimalUse { @Override public void play() { log.debug(“公共玩具 — “); }
@Override public void food() { log.debug(“猫粮--"); } }
// 抽象中介者 public interface AnimalMediator {
void media(Animal animal); }
// 猫的中介 public class CatMediator implements AnimalMediator { private AnimalUse animalUse;
public CatMediator(AnimalUse animalUse) { this.animalUse = animalUse; }
@Override public void media(Animal animal) { animal.run(); animalUse.food(); animalUse.play(); } }
// 客户端 public class Client { public static void main(String[] args) { Animal cat = new Cat(); Animal dog = new Dog(); AnimalUse catUse = new CatUse(); AnimalUse dogUse = new DogUse(); CatMediator catMediator = new CatMediator(catUse); catMediator.media(cat); } }
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